Antarjami: Exploring psychometric evaluation through a computer-based game
This work addresses the need for more reliable psychometric evaluation methods, potentially benefiting psychology and HR fields, though it appears incremental as it adapts existing AI techniques to a new application.
The paper tackles the shortcomings of questionnaire-based psychometric tests by developing Antarjami, a computer-based game framework to evaluate OCEAN (Five Factor) indicators, and finds promising results when comparing game-derived parameters with paper-based tests and psychologist scores.
A number of questionnaire based psychometric testing frameworks are globally for example OCEAN (Five factor) indicator, MBTI (Myers Brigg Type Indicator) etc. However, questionnaire based psychometric tests have some known shortcomings. This work explores whether these shortcomings can be mitigated through computer-based gaming platforms for evaluating psychometric parameters. A computer based psychometric game framework called Antarjami has been developed for evaluating OCEAN (Five factor) indicators. It investigates the feasibility of extracting psychometric parameters through computer-based games, utilizing underlying improvements in the area of modern artificial intelligence. The candidates for the test are subjected to a number scenarios as part of the computer based game and their reactions/responses are used to evaluate their psychometric parameters. As part of the study, the parameters obtained from the game were compared with those evaluated using paper based tests and scores given by a panel of psychologists. The achieved results were very promising.