CVJul 20, 2020

GarNet++: Improving Fast and Accurate Static3D Cloth Draping by Curvature Loss

arXiv:2007.10867v153 citations
Originality Incremental advance
AI Analysis

This addresses the need for fast and accurate cloth simulation in computer graphics and virtual reality, though it is incremental as it builds on existing methods with novel loss functions.

The paper tackles the problem of static 3D cloth draping on virtual human bodies by introducing a two-stream deep network that mimics physics-based simulation with two orders of magnitude less computation time, achieving superior performance against a recent data-driven method.

In this paper, we tackle the problem of static 3D cloth draping on virtual human bodies. We introduce a two-stream deep network model that produces a visually plausible draping of a template cloth on virtual 3D bodies by extracting features from both the body and garment shapes. Our network learns to mimic a Physics-Based Simulation (PBS) method while requiring two orders of magnitude less computation time. To train the network, we introduce loss terms inspired by PBS to produce plausible results and make the model collision-aware. To increase the details of the draped garment, we introduce two loss functions that penalize the difference between the curvature of the predicted cloth and PBS. Particularly, we study the impact of mean curvature normal and a novel detail-preserving loss both qualitatively and quantitatively. Our new curvature loss computes the local covariance matrices of the 3D points, and compares the Rayleigh quotients of the prediction and PBS. This leads to more details while performing favorably or comparably against the loss that considers mean curvature normal vectors in the 3D triangulated meshes. We validate our framework on four garment types for various body shapes and poses. Finally, we achieve superior performance against a recently proposed data-driven method.

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