Garment Design with Generative Adversarial Networks
This addresses the problem of innovation barriers for fashion designers in fast fashion, but it is incremental as it applies an existing method (AttGAN) to a new domain (garments).
The paper tackled the challenge of designers' cognitive obstacles in fashion design by using generative adversarial networks (GANs) for automated attribute-level editing of garment concepts, testing AttGAN on a large fashion dataset and identifying key limitations for future work.
The designers' tendency to adhere to a specific mental set and heavy emotional investment in their initial ideas often hinder their ability to innovate during the design thinking and ideation process. In the fashion industry, in particular, the growing diversity of customers' needs, the intense global competition, and the shrinking time-to-market (a.k.a., "fast fashion") further exacerbate this challenge for designers. Recent advances in deep generative models have created new possibilities to overcome the cognitive obstacles of designers through automated generation and/or editing of design concepts. This paper explores the capabilities of generative adversarial networks (GAN) for automated attribute-level editing of design concepts. Specifically, attribute GAN (AttGAN)---a generative model proven successful for attribute editing of human faces---is utilized for automated editing of the visual attributes of garments and tested on a large fashion dataset. The experiments support the hypothesized potentials of GAN for attribute-level editing of design concepts, and underscore several key limitations and research questions to be addressed in future work.