CVJul 24, 2020

Self-Supervised Monocular 3D Face Reconstruction by Occlusion-Aware Multi-view Geometry Consistency

arXiv:2007.12494v1158 citationsHas Code
Originality Incremental advance
AI Analysis

This addresses the problem of accurate 3D face reconstruction from single images for applications like animation and VR, with incremental improvements in robustness to variations.

The paper tackles the ill-posed pose and depth ambiguity in monocular 3D face reconstruction by proposing a self-supervised method using occlusion-aware multi-view geometry consistency, achieving superior results on benchmarks compared to state-of-the-art methods.

Recent learning-based approaches, in which models are trained by single-view images have shown promising results for monocular 3D face reconstruction, but they suffer from the ill-posed face pose and depth ambiguity issue. In contrast to previous works that only enforce 2D feature constraints, we propose a self-supervised training architecture by leveraging the multi-view geometry consistency, which provides reliable constraints on face pose and depth estimation. We first propose an occlusion-aware view synthesis method to apply multi-view geometry consistency to self-supervised learning. Then we design three novel loss functions for multi-view consistency, including the pixel consistency loss, the depth consistency loss, and the facial landmark-based epipolar loss. Our method is accurate and robust, especially under large variations of expressions, poses, and illumination conditions. Comprehensive experiments on the face alignment and 3D face reconstruction benchmarks have demonstrated superiority over state-of-the-art methods. Our code and model are released in https://github.com/jiaxiangshang/MGCNet.

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