AIJul 25, 2020

Weak Human Preference Supervision For Deep Reinforcement Learning

arXiv:2007.12904v212 citations
AI Analysis

This work addresses the high cost of human input in reward learning for reinforcement learning, offering an incremental improvement over prior preference-based methods.

The paper tackles the problem of reducing human input in reinforcement learning by proposing a weak human preference supervision framework, which achieves higher cumulative rewards in simulated robot locomotion and reduces human feedback to less than 0.01% of agent interactions, cutting costs by up to 30% compared to existing methods.

The current reward learning from human preferences could be used to resolve complex reinforcement learning (RL) tasks without access to a reward function by defining a single fixed preference between pairs of trajectory segments. However, the judgement of preferences between trajectories is not dynamic and still requires human input over thousands of iterations. In this study, we proposed a weak human preference supervision framework, for which we developed a human preference scaling model that naturally reflects the human perception of the degree of weak choices between trajectories and established a human-demonstration estimator via supervised learning to generate the predicted preferences for reducing the number of human inputs. The proposed weak human preference supervision framework can effectively solve complex RL tasks and achieve higher cumulative rewards in simulated robot locomotion -- MuJoCo games -- relative to the single fixed human preferences. Furthermore, our established human-demonstration estimator requires human feedback only for less than 0.01\% of the agent's interactions with the environment and significantly reduces the cost of human inputs by up to 30\% compared with the existing approaches. To present the flexibility of our approach, we released a video (https://youtu.be/jQPe1OILT0M) showing comparisons of the behaviours of agents trained on different types of human input. We believe that our naturally inspired human preferences with weakly supervised learning are beneficial for precise reward learning and can be applied to state-of-the-art RL systems, such as human-autonomy teaming systems.

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