CVJul 27, 2020

Perpetual Motion: Generating Unbounded Human Motion

arXiv:2007.13886v152 citations
Originality Incremental advance
AI Analysis

This addresses the need for plausible, unbounded human motion generation in graphics and vision applications, though it is incremental as it builds on existing time-series modeling approaches.

The paper tackles the problem of generating long-term, potentially infinite human motion sequences from minimal input, such as a single pose, by proposing a model that cross-conditions global trajectory and body pose with a novel KL-divergence term. It demonstrates superiority over baseline methods in systematic experiments.

The modeling of human motion using machine learning methods has been widely studied. In essence it is a time-series modeling problem involving predicting how a person will move in the future given how they moved in the past. Existing methods, however, typically have a short time horizon, predicting a only few frames to a few seconds of human motion. Here we focus on long-term prediction; that is, generating long sequences (potentially infinite) of human motion that is plausible. Furthermore, we do not rely on a long sequence of input motion for conditioning, but rather, can predict how someone will move from as little as a single pose. Such a model has many uses in graphics (video games and crowd animation) and vision (as a prior for human motion estimation or for dataset creation). To address this problem, we propose a model to generate non-deterministic, \textit{ever-changing}, perpetual human motion, in which the global trajectory and the body pose are cross-conditioned. We introduce a novel KL-divergence term with an implicit, unknown, prior. We train this using a heavy-tailed function of the KL divergence of a white-noise Gaussian process, allowing latent sequence temporal dependency. We perform systematic experiments to verify its effectiveness and find that it is superior to baseline methods.

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