CVJul 30, 2020

Action2Motion: Conditioned Generation of 3D Human Motions

arXiv:2007.15240v1610 citations
Originality Synthesis-oriented
AI Analysis

It addresses a relatively new inverse problem to action recognition for applications in animation and robotics, but is incremental in method.

The paper tackles the problem of generating diverse and natural 3D human motion sequences conditioned on action types, achieving effective results across three datasets including a newly constructed one.

Action recognition is a relatively established task, where givenan input sequence of human motion, the goal is to predict its ac-tion category. This paper, on the other hand, considers a relativelynew problem, which could be thought of as an inverse of actionrecognition: given a prescribed action type, we aim to generateplausible human motion sequences in 3D. Importantly, the set ofgenerated motions are expected to maintain itsdiversityto be ableto explore the entire action-conditioned motion space; meanwhile,each sampled sequence faithfully resembles anaturalhuman bodyarticulation dynamics. Motivated by these objectives, we followthe physics law of human kinematics by adopting the Lie Algebratheory to represent thenaturalhuman motions; we also propose atemporal Variational Auto-Encoder (VAE) that encourages adiversesampling of the motion space. A new 3D human motion dataset, HumanAct12, is also constructed. Empirical experiments overthree distinct human motion datasets (including ours) demonstratethe effectiveness of our approach.

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