CVROAug 1, 2020

PERCH 2.0 : Fast and Accurate GPU-based Perception via Search for Object Pose Estimation

arXiv:2008.00326v17 citations
Originality Highly original
AI Analysis

This work addresses the need for fast and accurate pose estimation for robotic grasping and manipulation, offering a significant improvement over prior search-based methods.

The authors tackled the problem of 6-DoF object pose estimation in cluttered scenes by proposing PERCH 2.0, which uses GPU acceleration and RGB data to achieve a 100x speedup over PERCH and better accuracy than state-of-the-art data-driven methods without requiring annotated training data.

Pose estimation of known objects is fundamental to tasks such as robotic grasping and manipulation. The need for reliable grasping imposes stringent accuracy requirements on pose estimation in cluttered, occluded scenes in dynamic environments. Modern methods employ large sets of training data to learn features in order to find correspondence between 3D models and observed data. However these methods require extensive annotation of ground truth poses. An alternative is to use algorithms that search for the best explanation of the observed scene in a space of possible rendered scenes. A recently developed algorithm, PERCH (PErception Via SeaRCH) does so by using depth data to converge to a globally optimum solution using a search over a specially constructed tree. While PERCH offers strong guarantees on accuracy, the current formulation suffers from low scalability owing to its high runtime. In addition, the sole reliance on depth data for pose estimation restricts the algorithm to scenes where no two objects have the same shape. In this work, we propose PERCH 2.0, a novel perception via search strategy that takes advantage of GPU acceleration and RGB data. We show that our approach can achieve a speedup of 100x over PERCH, as well as better accuracy than the state-of-the-art data-driven approaches on 6-DoF pose estimation without the need for annotating ground truth poses in the training data. Our code and video are available at https://sbpl-cruz.github.io/perception/.

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