Analysing gamification elements in educational environments using an existing Gamification taxonomy
This provides a detailed taxonomy for designing and evaluating gamification in educational settings, but it is incremental as it builds on prior work.
The paper tackled the lack of formal definitions for gamification in education by analyzing game elements using an existing taxonomy, resulting in an expanded taxonomy divided into five dimensions for learners and learning environments.
Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of gamified strategies. This paper analysed the game elements employed in gamified learning environments through a previously proposed and evaluated taxonomy while detailing and expanding this taxonomy. In the current paper, we describe our taxonomy in-depth as well as expand it. Our new structured results demonstrate an extension of the proposed taxonomy which results from this process, is divided into five dimensions, related to the learner and the learning environment. Our main contribution is the detailed taxonomy that can be used to design and evaluate gamification design in learning environments.