CVAug 25, 2020

On estimating gaze by self-attention augmented convolutions

arXiv:2008.11055v2
Originality Incremental advance
AI Analysis

This work addresses gaze estimation for interactive systems and human-computer interfaces, offering incremental improvements over existing deep learning methods.

The paper tackled 3D gaze estimation by proposing a novel network architecture using self-attention augmented convolutions to improve feature learning in a shallower residual network, resulting in a 2.38% reduction in average angular error on the MPIIFaceGaze dataset and second-place performance on the EyeDiap dataset.

Estimation of 3D gaze is highly relevant to multiple fields, including but not limited to interactive systems, specialized human-computer interfaces, and behavioral research. Although recently deep learning methods have boosted the accuracy of appearance-based gaze estimation, there is still room for improvement in the network architectures for this particular task. Therefore we propose here a novel network architecture grounded on self-attention augmented convolutions to improve the quality of the learned features during the training of a shallower residual network. The rationale is that self-attention mechanism can help outperform deeper architectures by learning dependencies between distant regions in full-face images. This mechanism can also create better and more spatially-aware feature representations derived from the face and eye images before gaze regression. We dubbed our framework ARes-gaze, which explores our Attention-augmented ResNet (ARes-14) as twin convolutional backbones. In our experiments, results showed a decrease of the average angular error by 2.38% when compared to state-of-the-art methods on the MPIIFaceGaze data set, and a second-place on the EyeDiap data set. It is noteworthy that our proposed framework was the only one to reach high accuracy simultaneously on both data sets.

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