ROAISep 1, 2020

Flightmare: A Flexible Quadrotor Simulator

arXiv:2009.00563v2228 citations
AI Analysis

This provides a versatile tool for robotics researchers and developers, enabling faster and more adaptable simulations for tasks like quadrotor control and path planning, though it is incremental in improving simulator flexibility.

The authors tackled the problem of rigid and specialized quadrotor simulators by proposing Flightmare, a flexible simulator with decoupled rendering and physics engines, achieving speeds up to 230 Hz for rendering and 200,000 Hz for physics simulation on a laptop.

State-of-the-art quadrotor simulators have a rigid and highly-specialized structure: either are they really fast, physically accurate, or photo-realistic. In this work, we propose a novel quadrotor simulator: Flightmare. Flightmare is composed of two main components: a configurable rendering engine built on Unity and a flexible physics engine for dynamics simulation. Those two components are totally decoupled and can run independently of each other. This makes our simulator extremely fast: rendering achieves speeds of up to 230 Hz, while physics simulation of up to 200,000 Hz on a laptop. In addition, Flightmare comes with several desirable features: (i) a large multi-modal sensor suite, including an interface to extract the 3D point-cloud of the scene; (ii) an API for reinforcement learning which can simulate hundreds of quadrotors in parallel; and (iii) integration with a virtual-reality headset for interaction with the simulated environment. We demonstrate the flexibility of Flightmare by using it for two different robotic tasks: quadrotor control using deep reinforcement learning and collision-free path planning in a complex 3D environment.

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