HCSep 7, 2020

Back to the Future: Revisiting Mouse and Keyboard Interaction for HMD-based Immersive Analytics

arXiv:2009.02927v11 citations
Originality Synthesis-oriented
AI Analysis

This addresses the need for more productive immersive analytics environments for users in stationary work scenarios, but it is incremental as it revisits existing devices rather than introducing new ones.

The paper tackles the problem of underutilizing traditional mouse and keyboard in HMD-based immersive analytics by advocating for their combination with novel input modalities in stationary desktop settings, but does not provide concrete results or numbers.

With the rise of natural user interfaces, immersive analytics applications often focus on novel forms of interaction modalities such as mid-air gestures, gaze or tangible interaction utilizing input devices such as depth-sensors, touch screens and eye-trackers. At the same time, traditional input devices such as the physical keyboard and mouse are used to a lesser extent. We argue, that for certain work scenarios, such as conducting analytic tasks at stationary desktop settings, it can be valuable to combine the benefits of novel and established input devices as well as input modalities to create productive immersive analytics environments.

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