AISep 18, 2020

AI and Wargaming

arXiv:2009.08922v217 citations
AI Analysis

It addresses the problem of adapting AI to wargames for researchers and practitioners in military or strategic simulations, but it is incremental as it primarily reviews and analyzes existing work.

The paper reviews the state-of-the-art in Game AI, focusing on how wargames differ from typical AI testbeds and identifying which recent AI advances are most suitable for addressing these wargame-specific features.

Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human players in classic games such as Go, or commercial computer games such as Starcraft. We review the current state-of-the-art through the lens of wargaming, and ask firstly what features of wargames distinguish them from the usual AI testbeds, and secondly which recent AI advances are best suited to address these wargame-specific features.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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