GTAILGMASep 21, 2020

Faster Algorithms for Optimal Ex-Ante Coordinated Collusive Strategies in Extensive-Form Zero-Sum Games

arXiv:2009.10061v13 citations
Originality Incremental advance
AI Analysis

This work addresses the challenge of efficient coordination in multi-agent game theory, offering a significant speedup for researchers and practitioners in AI and game theory, though it is incremental as it builds on existing extensive-form correlation literature.

The paper tackles the problem of computing optimal ex-ante coordinated strategies for a team of two players in imperfect-information zero-sum extensive-form games, where team members cannot communicate during play. It introduces an efficient column-generation algorithm that is three orders of magnitude faster than prior state-of-the-art methods and solves previously unsolvable games.

We focus on the problem of finding an optimal strategy for a team of two players that faces an opponent in an imperfect-information zero-sum extensive-form game. Team members are not allowed to communicate during play but can coordinate before the game. In that setting, it is known that the best the team can do is sample a profile of potentially randomized strategies (one per player) from a joint (a.k.a. correlated) probability distribution at the beginning of the game. In this paper, we first provide new modeling results about computing such an optimal distribution by drawing a connection to a different literature on extensive-form correlation. Second, we provide an algorithm that computes such an optimal distribution by only using profiles where only one of the team members gets to randomize in each profile. We can also cap the number of such profiles we allow in the solution. This begets an anytime algorithm by increasing the cap. We find that often a handful of well-chosen such profiles suffices to reach optimal utility for the team. This enables team members to reach coordination through a relatively simple and understandable plan. Finally, inspired by this observation and leveraging theoretical concepts that we introduce, we develop an efficient column-generation algorithm for finding an optimal distribution for the team. We evaluate it on a suite of common benchmark games. It is three orders of magnitude faster than the prior state of the art on games that the latter can solve and it can also solve several games that were previously unsolvable.

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