Sparse-data based 3D surface reconstruction with vector matching
This addresses surface reconstruction for digital mapping applications, but it is incremental as it builds on existing regularization techniques.
The paper tackles 3D surface reconstruction from sparse 2D level lines by proposing a model using normal vector matching with total variation regularizers and a fast algorithm, showing effectiveness in reconstructing detailed and complex surfaces for synthetic and real-world maps.
Three dimensional surface reconstruction based on two dimensional sparse information in the form of only a small number of level lines of the surface with moderately complex structures, containing both structured and unstructured geometries, is considered in this paper. A new model has been proposed which is based on the idea of using normal vector matching combined with a first order and a second order total variation regularizers. A fast algorithm based on the augmented Lagrangian is also proposed. Numerical experiments are provided showing the effectiveness of the model and the algorithm in reconstructing surfaces with detailed features and complex structures for both synthetic and real world digital maps.