PIXEL: Interactive Light System Design Based On Simple Gesture Recognition
This project provides an incremental interactive system for visitors to play games, potentially inspiring reflection on blending old and new technologies.
The authors tackled the problem of creating an interactive light system for visitor engagement by developing PIXEL, which uses Kinect-based gesture recognition to control a low-power LED board for playing a simple SNAKE game, resulting in a safe and visually effective setup without high-tension electricity.
In this project, by utilizing the real-time human gestures captured by Kinect, we attempted to provide a self-made interactive light system PIXEL for interacting with the visitor to play a simple SNAKE game. By paralleling the low power single color LED lights and lighting up them separately or together, we provided a big LED board with multiple colors while at the time safe enough without using high tension electricity. We analysed the factors that influence the final visual effect of the light pixel, the novel gestures that can be recognized well by current computer vision algorithms and did several experiments to decide the final interactive method. We also believe this project provides a way to help people reconsider the relationship between the old and the new and the possibility to bring old things reborn by the new technologies.