LGDCOct 21, 2020

Transferable Graph Optimizers for ML Compilers

arXiv:2010.12438v262 citations
AI Analysis

This addresses the challenge of generating efficient machine code for diverse ML models, offering a scalable solution that outperforms existing methods, though it is incremental in improving upon prior learning-based approaches.

The paper tackles the problem of suboptimal and inefficient graph optimization in ML compilers by proposing a transferable deep reinforcement learning method, achieving 33%-60% speedup on graph optimization tasks and 21% improvement over human experts on device placement.

Most compilers for machine learning (ML) frameworks need to solve many correlated optimization problems to generate efficient machine code. Current ML compilers rely on heuristics based algorithms to solve these optimization problems one at a time. However, this approach is not only hard to maintain but often leads to sub-optimal solutions especially for newer model architectures. Existing learning based approaches in the literature are sample inefficient, tackle a single optimization problem, and do not generalize to unseen graphs making them infeasible to be deployed in practice. To address these limitations, we propose an end-to-end, transferable deep reinforcement learning method for computational graph optimization (GO), based on a scalable sequential attention mechanism over an inductive graph neural network. GO generates decisions on the entire graph rather than on each individual node autoregressively, drastically speeding up the search compared to prior methods. Moreover, we propose recurrent attention layers to jointly optimize dependent graph optimization tasks and demonstrate 33%-60% speedup on three graph optimization tasks compared to TensorFlow default optimization. On a diverse set of representative graphs consisting of up to 80,000 nodes, including Inception-v3, Transformer-XL, and WaveNet, GO achieves on average 21% improvement over human experts and 18% improvement over the prior state of the art with 15x faster convergence, on a device placement task evaluated in real systems.

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