LGMLOct 27, 2020

Adversarial Dueling Bandits

arXiv:2010.14563v136 citations
Originality Incremental advance
AI Analysis

This addresses the challenge of learning from adversarial relative feedback in dueling bandits, which is incremental by extending existing stationary models to adversarial settings.

The paper tackles the problem of regret minimization in Adversarial Dueling Bandits, where feedback is adversarial, and achieves an algorithm with $ ilde{O}(K^{1/3}T^{2/3})$ regret and a matching lower bound, along with $ ilde{O}((K/\Delta^2)\log T)$ regret in a fixed-gap setup.

We introduce the problem of regret minimization in Adversarial Dueling Bandits. As in classic Dueling Bandits, the learner has to repeatedly choose a pair of items and observe only a relative binary `win-loss' feedback for this pair, but here this feedback is generated from an arbitrary preference matrix, possibly chosen adversarially. Our main result is an algorithm whose $T$-round regret compared to the \emph{Borda-winner} from a set of $K$ items is $\tilde{O}(K^{1/3}T^{2/3})$, as well as a matching $Ω(K^{1/3}T^{2/3})$ lower bound. We also prove a similar high probability regret bound. We further consider a simpler \emph{fixed-gap} adversarial setup, which bridges between two extreme preference feedback models for dueling bandits: stationary preferences and an arbitrary sequence of preferences. For the fixed-gap adversarial setup we give an $\smash{ \tilde{O}((K/Δ^2)\log{T}) }$ regret algorithm, where $Δ$ is the gap in Borda scores between the best item and all other items, and show a lower bound of $Ω(K/Δ^2)$ indicating that our dependence on the main problem parameters $K$ and $Δ$ is tight (up to logarithmic factors).

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