CYHCOct 29, 2020

Developing Augmented Reality based Gaming Model to Teach Ethical Education in Primary Schools

arXiv:2010.15346v13 citations
Originality Synthesis-oriented
AI Analysis

This work targets the problem of teaching ethical education to young children using AR technology, but it is incremental as it applies existing AR methods to a new educational domain without major methodological innovations.

The paper addresses the lack of augmented reality (AR) applications in ethical education by designing and developing an AR-based mobile game model for pre-primary students to enhance engagement and interactive learning.

Education sector is adopting new technologies for both teaching and learning pedagogy. Augmented Reality (AR) is a new technology that can be used in the educational pedagogy to enhance the engagement with students. Students interact with AR-based educational material for more visualization and explanation. Therefore, the use of AR in education is becoming more popular. However, most researches narrate the use of AR technologies in the field of English, Maths, Science, Culture, Arts, and History education but the absence of ethical education is visible. In our paper, we design the system and develop an AR-based mobile game model in the field of Ethical education for pre-primary students. Students from pre-primary require more interactive lessons than theoretical concepts. So, we use AR technology to develop a game which offers interactive procedures where students can learn with fun and engage with the context. Finally, we develop a prototype that works with our research objective. We conclude our paper with future works.

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