IVCVNov 7, 2020

Multiscale Point Cloud Geometry Compression

arXiv:2011.03799v1253 citations
AI Analysis

This addresses the challenge of efficient point cloud compression for applications like 3D object and scene representation, offering significant improvements over existing standards.

The paper tackles the problem of compressing sparse and unstructured 3D point clouds for efficient communication by proposing a multiscale end-to-end learning framework that hierarchically reconstructs geometry via progressive re-sampling, achieving over 40% and 70% BD-Rate reduction compared to MPEG-standardized V-PCC and G-PCC methods, respectively.

Recent years have witnessed the growth of point cloud based applications because of its realistic and fine-grained representation of 3D objects and scenes. However, it is a challenging problem to compress sparse, unstructured, and high-precision 3D points for efficient communication. In this paper, leveraging the sparsity nature of point cloud, we propose a multiscale end-to-end learning framework which hierarchically reconstructs the 3D Point Cloud Geometry (PCG) via progressive re-sampling. The framework is developed on top of a sparse convolution based autoencoder for point cloud compression and reconstruction. For the input PCG which has only the binary occupancy attribute, our framework translates it to a downscaled point cloud at the bottleneck layer which possesses both geometry and associated feature attributes. Then, the geometric occupancy is losslessly compressed using an octree codec and the feature attributes are lossy compressed using a learned probabilistic context model.Compared to state-of-the-art Video-based Point Cloud Compression (V-PCC) and Geometry-based PCC (G-PCC) schemes standardized by the Moving Picture Experts Group (MPEG), our method achieves more than 40% and 70% BD-Rate (Bjontegaard Delta Rate) reduction, respectively. Its encoding runtime is comparable to that of G-PCC, which is only 1.5% of V-PCC.

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