HCMMNov 3, 2020

Evoking Places from Spaces. The application of multimodal narrative techniques in the creation of "U Modified"

arXiv:2011.06087v11 citations
AI Analysis

This work addresses how multimedia arts can enhance audience engagement and narrative construction, but it is incremental as it builds on existing multimodal practices without introducing a new paradigm.

The paper tackled the problem of using multimodal narrative techniques to influence audience perception of narrative place in audiovisual art, finding that presenting multimedia from real-world spaces successfully evoked memories and allowed audiences to construct their own narratives.

Multimodal diegetic narrative tools, as applied in multimedia arts practices, possess the ability to cross the spaces that exist between the physical world and the imaginary. Within this paper we present the findings of a multidiscipline practice based research project that explored the potential of an audiovisual art performance to purposefully interact with an audience's perception of narrative place. To achieve this goal, research was undertaken to investigate the function of multimodal diegetic practices as applied in the context of a sonic art narrative. This project direction was undertaken to facilitate the transformation of previous experiences of place through the creative amalgamation and presentation of collected audio and visual footage from real world spaces. Through the presentation of multimedia relating to familiar geographical spatial features, the audience were affected to evoke memories of place and to construct and manipulate their own narrative.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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