HCNov 16, 2020

Student and Teacher Meet in a Shared Virtual Reality: A one-on-one Tutoring System for Anatomy Education

arXiv:2011.07926v112 citations
Originality Synthesis-oriented
AI Analysis

This addresses the problem of enhancing interactive learning in anatomy education for students and teachers, but it is incremental as it builds on existing VR and tutoring concepts.

The authors tackled the challenge of anatomy education by developing a shared virtual reality tutoring system where a student uses an immersive VR headset and a teacher guides via a semi-immersive zSpace, with synchronization over a network; a qualitative user study showed the approach is feasible and sets a foundation for future research.

We introduce a Virtual Reality (VR) one-on-one tutoring system to support anatomy education. A student uses a fully immersive VR headset to explore the anatomy of the base of the human skull. A teacher guides the student by using the semi-immersive zSpace. Both systems are connected via network and each action is synchronized between both systems. The teacher is provided with various features to direct the student through the immersive learning experience. She can influence the student's navigation or provide annotations on the fly and, hereby, improve the students learning experience. The system is implemented using the \textit{Unity} game engine. A qualitative user study demonstrates that the one-on-one tutoring approach is feasible and sets a solid base for future research in the area of shared virtual environments for anatomy education.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes