CVNov 23, 2020

Structure-Aware Completion of Photogrammetric Meshes in Urban Road Environment

arXiv:2011.11210v317 citations
AI Analysis

This work provides an incremental improvement for urban reconstruction professionals by seamlessly removing vehicles from photogrammetric meshes, which often suffer from occlusions and texture problems.

This paper addresses the problem of removing vehicles from photogrammetric mesh models of urban road environments to improve mesh quality. The method achieves realistic mesh completion after vehicle removal, outperforming popular image completion methods.

Photogrammetric mesh models obtained from aerial oblique images have been widely used for urban reconstruction. However, the photogrammetric meshes also suffer from severe texture problems, especially on the road areas due to occlusion. This paper proposes a structure-aware completion approach to improve the quality of meshes by removing undesired vehicles on the road seamlessly. Specifically, the discontinuous texture atlas is first integrated to a continuous screen space through rendering by the graphics pipeline; the rendering also records necessary mapping for deintegration to the original texture atlas after editing. Vehicle regions are masked by a standard object detection approach, e.g. Faster RCNN. Then, the masked regions are completed guided by the linear structures and regularities in the road region, which is implemented based on Patch Match. Finally, the completed rendered image is deintegrated to the original texture atlas and the triangles for the vehicles are also flattened for improved meshes. Experimental evaluations and analyses are conducted against three datasets, which are captured with different sensors and ground sample distances. The results reveal that the proposed method can quite realistic meshes after removing the vehicles. The structure-aware completion approach for road regions outperforms popular image completion methods and ablation study further confirms the effectiveness of the linear guidance. It should be noted that the proposed method is also capable to handle tiled mesh models for large-scale scenes. Dataset and code are available at vrlab.org.cn/~hanhu/projects/mesh.

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