AICLDec 4, 2020

Playing Text-Based Games with Common Sense

arXiv:2012.02757v127 citations
AI Analysis

This work addresses the challenge of common-sense interactions in text-based games for deep reinforcement learning agents, aiming to make them more robust to incomplete information.

This paper explores two techniques for incorporating commonsense knowledge into deep reinforcement learning agents playing text-based games. They found that agents augmenting their world state beliefs with commonsense inferences are more robust to observational errors and omissions of common elements in text descriptions.

Text based games are simulations in which an agent interacts with the world purely through natural language. They typically consist of a number of puzzles interspersed with interactions with common everyday objects and locations. Deep reinforcement learning agents can learn to solve these puzzles. However, the everyday interactions with the environment, while trivial for human players, present as additional puzzles to agents. We explore two techniques for incorporating commonsense knowledge into agents. Inferring possibly hidden aspects of the world state with either a commonsense inference model COMET, or a language model BERT. Biasing an agents exploration according to common patterns recognized by a language model. We test our technique in the 9to05 game, which is an extreme version of a text based game that requires numerous interactions with common, everyday objects in common, everyday scenarios. We conclude that agents that augment their beliefs about the world state with commonsense inferences are more robust to observational errors and omissions of common elements from text descriptions.

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