CYHCDec 7, 2020

FinTech E-Commerce Payment Application User Experience Analysis during COVID-19 Pandemic

arXiv:2012.07750v133 citations
Originality Synthesis-oriented
AI Analysis

This research provides an analysis of user experience for FinTech applications, specifically Go-Pay, which is useful for service providers looking to improve their offerings.

This study analyzed the user experience of Go-Pay, a FinTech e-commerce payment application in Indonesia, using the User Experience Questionnaire with 258 respondents. The results showed Go-Pay services are efficient and perspicuous, but require improvement in novelty.

The application of information technology in the era of big data and cloud computing has led to the trend of electronic payments through financial technology, or FinTech. One of the most popular FinTech applications in Indonesia is Go-Pay in the Gojek start-up application. This research will analyze how the FinTech Go-Pay user experience both for transactions on Gojek and at merchants that collaborate with Gojek. User Experience (UX) is analyzed using the User Experience Questionnaire which consists of 6 (six) variables (Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, and Novelty). Total data collected amounted to 258. After analyzing the calculation results, the mean scores are obtained in the following order: Efficiency, Perspicuity, Stimulation, Attractiveness, Dependability, and Novelty. Then when compared with benchmark data the following sequence is obtained: Efficiency, Perspicuity, Stimulation, Attractiveness, Dependability, and Novelty. Overall the Go-Pay service is efficient and perspicuity, but the Go-Pay service needs to improve its novelty. This article provides additional knowledge or novelty contributions, especially for user experience analysis using FinTech applications.

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