CLAIDec 31, 2020

Refine and Imitate: Reducing Repetition and Inconsistency in Persuasion Dialogues via Reinforcement Learning and Human Demonstration

arXiv:2012.15375v20.00670 citations
AI Analysis55

This work addresses the problem of improving user experience and persuasion outcomes in dialogue systems by reducing repetition and inconsistency, which is important for developers of strategic dialogue agents.

This paper tackles the problems of repetition and inconsistency in persuasion dialogue systems. The authors apply reinforcement learning to refine a language model without a user simulator, using sentence-level rewards for repetition, inconsistency, and task relevance. The model also learns from human demonstrations to select more persuasive responses, outperforming previous state-of-the-art models on a donation persuasion task.

Persuasion dialogue systems reflect the machine's ability to make strategic moves beyond verbal communication, and therefore differentiate themselves from task-oriented or open-domain dialogue systems and have their own unique values. However, the repetition and inconsistency problems still persist in dialogue response generation and could substantially impact user experience and impede the persuasion outcome. Besides, although reinforcement learning (RL) approaches have achieved big success in strategic tasks such as games, they require a sophisticated user simulator to provide real-time feedback to the dialogue system, which limits the application of RL on persuasion dialogues. To address these issues towards a better persuasion dialogue system, we apply RL to refine a language model baseline without user simulators, and distill sentence-level information about repetition, inconsistency, and task relevance through rewards. Moreover, to better accomplish the persuasion task, the model learns from human demonstration to imitate human persuasion behavior and selects the most persuasive responses. Experiments show that our model outperforms previous state-of-the-art dialogue models on both automatic metrics and human evaluation results on a donation persuasion task, and generates more diverse, consistent and persuasive conversations according to the user feedback.

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