AILGJan 6, 2021

Controlling Synthetic Characters in Simulations: A Case for Cognitive Architectures and Sigma

arXiv:2101.02231v16 citations
Originality Incremental advance
AI Analysis

This work provides a unified cognitive architecture for researchers and developers aiming to create more human-like and intelligent synthetic characters in simulations, virtual worlds, and video games.

This paper introduces Sigma, a cognitive architecture that unifies symbolic, probabilistic, and neural models to generate realistic behavior for synthetic characters in simulations. It demonstrates Sigma's capabilities through three proof-of-concept models, including distributional reinforcement learning, adaptive social reasoning agents, and a knowledge-free exploration agent in a Unity environment.

Simulations, along with other similar applications like virtual worlds and video games, require computational models of intelligence that generate realistic and credible behavior for the participating synthetic characters. Cognitive architectures, which are models of the fixed structure underlying intelligent behavior in both natural and artificial systems, provide a conceptually valid common basis, as evidenced by the current efforts towards a standard model of the mind, to generate human-like intelligent behavior for these synthetic characters. Sigma is a cognitive architecture and system that strives to combine what has been learned from four decades of independent work on symbolic cognitive architectures, probabilistic graphical models, and more recently neural models, under its graphical architecture hypothesis. Sigma leverages an extended form of factor graphs towards a uniform grand unification of not only traditional cognitive capabilities but also key non-cognitive aspects, creating unique opportunities for the construction of new kinds of cognitive models that possess a Theory-of-Mind and that are perceptual, autonomous, interactive, affective, and adaptive. In this paper, we will introduce Sigma along with its diverse capabilities and then use three distinct proof-of-concept Sigma models to highlight combinations of these capabilities: (1) Distributional reinforcement learning models in; (2) A pair of adaptive and interactive agent models that demonstrate rule-based, probabilistic, and social reasoning; and (3) A knowledge-free exploration model in which an agent leverages only architectural appraisal variables, namely attention and curiosity, to locate an item while building up a map in a Unity environment.

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