CVAIJan 28, 2021

Playable Video Generation

arXiv:2101.12195v176 citations
Originality Highly original
AI Analysis

This addresses the challenge of interactive video synthesis for applications like gaming or simulation, representing a novel unsupervised learning task.

The paper tackles the problem of playable video generation (PVG), enabling user control over generated videos through discrete actions, and demonstrates the approach's effectiveness across diverse datasets.

This paper introduces the unsupervised learning problem of playable video generation (PVG). In PVG, we aim at allowing a user to control the generated video by selecting a discrete action at every time step as when playing a video game. The difficulty of the task lies both in learning semantically consistent actions and in generating realistic videos conditioned on the user input. We propose a novel framework for PVG that is trained in a self-supervised manner on a large dataset of unlabelled videos. We employ an encoder-decoder architecture where the predicted action labels act as bottleneck. The network is constrained to learn a rich action space using, as main driving loss, a reconstruction loss on the generated video. We demonstrate the effectiveness of the proposed approach on several datasets with wide environment variety. Further details, code and examples are available on our project page willi-menapace.github.io/playable-video-generation-website.

Code Implementations1 repo
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