LGFeb 9, 2021

A Multi-Arm Bandit Approach To Subset Selection Under Constraints

arXiv:2102.04824v17 citations
Originality Incremental advance
AI Analysis

This addresses resource allocation and selection problems in domains like crowdsourcing or hiring, but it is incremental as it builds on existing MAB and optimization methods.

The paper tackles the problem of selecting a subset of agents with unknown qualities and costs to maximize utility under an average quality constraint, proposing a multi-arm bandit algorithm that achieves O(ln T) regret and high-probability constraint satisfaction after a certain number of rounds.

We explore the class of problems where a central planner needs to select a subset of agents, each with different quality and cost. The planner wants to maximize its utility while ensuring that the average quality of the selected agents is above a certain threshold. When the agents' quality is known, we formulate our problem as an integer linear program (ILP) and propose a deterministic algorithm, namely \dpss\ that provides an exact solution to our ILP. We then consider the setting when the qualities of the agents are unknown. We model this as a Multi-Arm Bandit (MAB) problem and propose \newalgo\ to learn the qualities over multiple rounds. We show that after a certain number of rounds, $τ$, \newalgo\ outputs a subset of agents that satisfy the average quality constraint with a high probability. Next, we provide bounds on $τ$ and prove that after $τ$ rounds, the algorithm incurs a regret of $O(\ln T)$, where $T$ is the total number of rounds. We further illustrate the efficacy of \newalgo\ through simulations. To overcome the computational limitations of \dpss, we propose a polynomial-time greedy algorithm, namely \greedy, that provides an approximate solution to our ILP. We also compare the performance of \dpss\ and \greedy\ through experiments.

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