HCMar 4, 2021

Measuring Presence in Augmented Reality Environments: Design and a First Test of a Questionnaire

arXiv:2103.02831v162 citations
Originality Synthesis-oriented
AI Analysis

This addresses the need for psychological evaluation tools in AR research, but it is incremental as it adapts existing questionnaire methods to a specific domain.

The paper tackles the problem of measuring psychological presence in augmented reality environments by developing a specialized questionnaire, and presents first results from a study with 385 participants.

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed in the working environment. From a technical point of view, AR faces three major challenges: (1) to generate a high quality rendering, (2) to precisely register (in position and orientation) the virtual objects (VOs) with the real environment, and (3) to do so in interactive real-time (Regenbrecht, Wagner, and Baratoff, 2002). The goal is to create the impression that the VOs are part of the real environment. Therefore, and similar to definitions of virtual reality (Steuer, 1992), it makes sense to define AR from a psychological point of view: Augmented Reality conveys the impression that VOs are present in the real environment. In order to evaluate how well this goal is reached, a psychological measurement of this type of presence is necessary. In the following, we will describe technological features of AR systems that make a special questionnaire version necessary, describe our approach to the questionnaire development, and the data collection strategy. Finally we will present first results of the application of the questionnaire in a recent study with 385 participants.

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