An ns-3 Implementation of a Bursty Traffic Framework for Virtual Reality Sources
This provides a tool for researchers and developers to study and improve wireless network management for VR traffic, which is incremental as it builds on existing simulation frameworks.
The authors tackled the lack of traffic models for Virtual Reality (VR) applications by proposing the first model based on commercial VR streaming traces, implementing it in ns-3 to enable analysis of end-to-end metrics and making the source code and traces publicly available.
Next-generation wireless communication technologies will allow users to obtain unprecedented performance, paving the way to new and immersive applications. A prominent application requiring high data rates and low communication delay is Virtual Reality (VR), whose presence will become increasingly stronger in the years to come. To the best of our knowledge, we propose the first traffic model for VR applications based on traffic traces acquired from a commercial VR streaming software, allowing the community to further study and improve the technology to manage this type of traffic. This work implements ns-3 applications able to generate and process large bursts of packets, enabling the possibility of analyzing APP-level end-to-end metrics, making the source code as well as the acquired VR traffic traces publicly available and open-source.