CVMar 9, 2021

Exploiting Edge-Oriented Reasoning for 3D Point-based Scene Graph Analysis

arXiv:2103.05558v274 citations
AI Analysis

This addresses scene understanding in computer vision, but appears incremental as it builds on existing graph-based methods with edge-focused enhancements.

The paper tackles 3D scene understanding by proposing a point-based scene graph generation framework that uses an edge-oriented graph convolutional network for explicit relationship modeling, showing promising results on scene graph generation and traditional graph learning benchmarks.

Scene understanding is a critical problem in computer vision. In this paper, we propose a 3D point-based scene graph generation ($\mathbf{SGG_{point}}$) framework to effectively bridge perception and reasoning to achieve scene understanding via three sequential stages, namely scene graph construction, reasoning, and inference. Within the reasoning stage, an EDGE-oriented Graph Convolutional Network ($\texttt{EdgeGCN}$) is created to exploit multi-dimensional edge features for explicit relationship modeling, together with the exploration of two associated twinning interaction mechanisms between nodes and edges for the independent evolution of scene graph representations. Overall, our integrated $\mathbf{SGG_{point}}$ framework is established to seek and infer scene structures of interest from both real-world and synthetic 3D point-based scenes. Our experimental results show promising edge-oriented reasoning effects on scene graph generation studies. We also demonstrate our method advantage on several traditional graph representation learning benchmark datasets, including the node-wise classification on citation networks and whole-graph recognition problems for molecular analysis.

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The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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