HCMar 2, 2021

Development of a VR tool to study pedestrian route and exit choice behaviour in a multi-story building

arXiv:2103.05560v153 citations
Originality Synthesis-oriented
AI Analysis

This addresses the problem of understanding pedestrian behavior in complex buildings for researchers and designers, though it is incremental as it applies existing VR technology to a new context.

The researchers tackled the lack of studies on pedestrian route and exit choice in multi-story buildings by developing a VR tool that collects behavioral data like walking trajectories and gaze points, with results showing accurate data collection and high realism, usability, and low simulator sickness in experiments.

Although route and exit choice in complex buildings are important aspects of pedestrian behaviour, studies predominantly investigated pedestrian movement in a single level. This paper presents an innovative VR tool that was designed to investigate pedestrian route and exit choice in a multi-story building. This tool supports free navigation and collects pedestrian walking trajectories, head movements and gaze points automatically. An experiment was conducted to evaluate the VR tool from objective standpoints (i.e., pedestrian behaviour) and subjective standpoints (i.e., the feeling of presence, system usability, simulation sickness). The results show that the VR tool allows for accurate collection of pedestrian behavioural data in the complex building. Moreover, the results of the questionnaire report high realism of the virtual environment, high immersive feeling, high usability, and low simulator sickness. This paper contributes by showcasing an innovative approach of applying VR technologies to study pedestrian behaviour in complex and realistic environments.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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