CVMar 17, 2021

Aggregated Multi-GANs for Controlled 3D Human Motion Prediction

arXiv:2103.09755v164 citationsHas Code
Originality Incremental advance
AI Analysis

This addresses a limitation in motion prediction for applications like robotics or animation by enabling manipulable and customizable predictions, though it is incremental as it builds on existing GAN-based approaches.

The paper tackles the problem of human motion prediction being confined to the same activity by proposing a method that incorporates control parameters to adjust forecasted motion across activity types, achieving state-of-the-art performance in experiments.

Human motion prediction from historical pose sequence is at the core of many applications in machine intelligence. However, in current state-of-the-art methods, the predicted future motion is confined within the same activity. One can neither generate predictions that differ from the current activity, nor manipulate the body parts to explore various future possibilities. Undoubtedly, this greatly limits the usefulness and applicability of motion prediction. In this paper, we propose a generalization of the human motion prediction task in which control parameters can be readily incorporated to adjust the forecasted motion. Our method is compelling in that it enables manipulable motion prediction across activity types and allows customization of the human movement in a variety of fine-grained ways. To this aim, a simple yet effective composite GAN structure, consisting of local GANs for different body parts and aggregated via a global GAN is presented. The local GANs game in lower dimensions, while the global GAN adjusts in high dimensional space to avoid mode collapse. Extensive experiments show that our method outperforms state-of-the-art. The codes are available at https://github.com/herolvkd/AM-GAN.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

Your Notes