CLAIMar 25, 2021

Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents

arXiv:2103.13552v2735 citations
AI Analysis

This work addresses the problem of poor semantic understanding in text-based game agents for AI research, highlighting incremental improvements in agent design.

The study investigated whether text game agents rely on semantic understanding by reducing semantic information, finding that agents achieved high scores without language semantics, indicating flawed experimental setups. They proposed an inverse dynamics decoder to improve performance, showing gains in games like Zork I.

Text-based games simulate worlds and interact with players using natural language. Recent work has used them as a testbed for autonomous language-understanding agents, with the motivation being that understanding the meanings of words or semantics is a key component of how humans understand, reason, and act in these worlds. However, it remains unclear to what extent artificial agents utilize semantic understanding of the text. To this end, we perform experiments to systematically reduce the amount of semantic information available to a learning agent. Surprisingly, we find that an agent is capable of achieving high scores even in the complete absence of language semantics, indicating that the currently popular experimental setup and models may be poorly designed to understand and leverage game texts. To remedy this deficiency, we propose an inverse dynamics decoder to regularize the representation space and encourage exploration, which shows improved performance on several games including Zork I. We discuss the implications of our findings for designing future agents with stronger semantic understanding.

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