LGAIMLApr 8, 2021

Learning What To Do by Simulating the Past

arXiv:2104.03946v24 citations
Originality Incremental advance
AI Analysis

This addresses the challenge of acquiring human feedback for reinforcement learning in complex tasks, though it is incremental as it builds on prior work about extracting preferences from states.

The paper tackles the problem of learning policies from human feedback without expensive explicit feedback by simulating past human actions from observed states. The result is an algorithm that can reproduce a specific skill in MuJoCo environments using only a single state from the optimal policy.

Since reward functions are hard to specify, recent work has focused on learning policies from human feedback. However, such approaches are impeded by the expense of acquiring such feedback. Recent work proposed that agents have access to a source of information that is effectively free: in any environment that humans have acted in, the state will already be optimized for human preferences, and thus an agent can extract information about what humans want from the state. Such learning is possible in principle, but requires simulating all possible past trajectories that could have led to the observed state. This is feasible in gridworlds, but how do we scale it to complex tasks? In this work, we show that by combining a learned feature encoder with learned inverse models, we can enable agents to simulate human actions backwards in time to infer what they must have done. The resulting algorithm is able to reproduce a specific skill in MuJoCo environments given a single state sampled from the optimal policy for that skill.

Code Implementations1 repo
Foundations

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