CVApr 8, 2021

SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes

arXiv:2104.03953v3270 citations
Originality Highly original
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This addresses the challenge of animating non-rigid neural implicit shapes, particularly for 3D humans in diverse poses, with incremental improvements over existing methods.

The paper tackles the problem of adapting neural implicit surfaces to articulated shapes by introducing SNARF, a method that learns a forward deformation field from posed meshes without direct supervision, enabling better generalization to unseen poses while preserving accuracy compared to state-of-the-art approaches.

Neural implicit surface representations have emerged as a promising paradigm to capture 3D shapes in a continuous and resolution-independent manner. However, adapting them to articulated shapes is non-trivial. Existing approaches learn a backward warp field that maps deformed to canonical points. However, this is problematic since the backward warp field is pose dependent and thus requires large amounts of data to learn. To address this, we introduce SNARF, which combines the advantages of linear blend skinning (LBS) for polygonal meshes with those of neural implicit surfaces by learning a forward deformation field without direct supervision. This deformation field is defined in canonical, pose-independent space, allowing for generalization to unseen poses. Learning the deformation field from posed meshes alone is challenging since the correspondences of deformed points are defined implicitly and may not be unique under changes of topology. We propose a forward skinning model that finds all canonical correspondences of any deformed point using iterative root finding. We derive analytical gradients via implicit differentiation, enabling end-to-end training from 3D meshes with bone transformations. Compared to state-of-the-art neural implicit representations, our approach generalizes better to unseen poses while preserving accuracy. We demonstrate our method in challenging scenarios on (clothed) 3D humans in diverse and unseen poses.

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