CVApr 9, 2021

Skeleton-based Hand-Gesture Recognition with Lightweight Graph Convolutional Networks

arXiv:2104.04255v21 citations
AI Analysis

This addresses the challenge of defining graph structures in GCNs for gesture recognition, offering an incremental improvement over existing methods.

The paper tackles the problem of skeleton-based hand-gesture recognition by introducing a method that learns graph topology as part of GCN design, achieving high effectiveness with lightweight models.

Graph convolutional networks (GCNs) aim at extending deep learning to arbitrary irregular domains, namely graphs. Their success is highly dependent on how the topology of input graphs is defined and most of the existing GCN architectures rely on predefined or handcrafted graph structures. In this paper, we introduce a novel method that learns the topology (or connectivity) of input graphs as a part of GCN design. The main contribution of our method resides in building an orthogonal connectivity basis that optimally aggregates nodes, through their neighborhood, prior to achieve convolution. Our method also considers a stochasticity criterion which acts as a regularizer that makes the learned basis and the underlying GCNs lightweight while still being highly effective. Experiments conducted on the challenging task of skeleton-based hand-gesture recognition show the high effectiveness of the learned GCNs w.r.t. the related work.

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