Imperfect also Deserves Reward: Multi-Level and Sequential Reward Modeling for Better Dialog Management
This work addresses low sample efficiency and slow convergence in dialog management for task-oriented systems, representing an incremental advancement in reward modeling.
The paper tackles the problem of sparse rewards in reinforcement learning for task-oriented dialog systems by proposing a multi-level reward modeling approach that factorizes rewards into domain, act, and slot levels, resulting in significant improvements in performance and convergence speed.
For task-oriented dialog systems, training a Reinforcement Learning (RL) based Dialog Management module suffers from low sample efficiency and slow convergence speed due to the sparse rewards in RL.To solve this problem, many strategies have been proposed to give proper rewards when training RL, but their rewards lack interpretability and cannot accurately estimate the distribution of state-action pairs in real dialogs. In this paper, we propose a multi-level reward modeling approach that factorizes a reward into a three-level hierarchy: domain, act, and slot. Based on inverse adversarial reinforcement learning, our designed reward model can provide more accurate and explainable reward signals for state-action pairs.Extensive evaluations show that our approach can be applied to a wide range of reinforcement learning-based dialog systems and significantly improves both the performance and the speed of convergence.