HCApr 12, 2021

Effectiveness of Social Virtual Reality

arXiv:2104.05366v1
AI Analysis

This work aims to improve social VR systems for users by shifting from lab-based usability studies to real-world applications, though it is incremental as it builds on existing research.

The paper addresses the need to move beyond studying specific social behaviors in social virtual reality (VR) to understand broader system requirements by expanding research into ecologically valid settings and longer-term group interactions.

A lot of work in social virtual reality, including our own group's, has focused on effectiveness of specific social behaviours such as eye-gaze, turn taking, gestures and other verbal and non-verbal cues. We have built upon these to look at emergent phenomena such as co-presence, leadership and trust. These give us good information about the usability issues of specific social VR systems, but they don't give us much information about the requirements for such systems going forward. In this short paper we discuss how we are broadening the scope of our work on social systems, to move out of the laboratory to more ecologically valid situations and to study groups using social VR for longer periods of time.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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