AIApr 21, 2021

The Road Less Travelled: Trying And Failing To Generate Walking Simulators

arXiv:2104.10789v24 citations
Originality Synthesis-oriented
AI Analysis

This addresses the gap in automated game design for 3D experiential games, but it is incremental as it reports failures rather than successes.

The authors attempted to build an automated game designer for 3D games focused on space, atmosphere, and experience, but their systems failed, and they outline steps for future work.

Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes several attempts to build an automated game designer for 3D games more focused on space, atmosphere and experience. We describe our attempts to build these systems, why they failed, and what steps and future work we believe would be useful for future attempts by others.

Foundations

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