Uma implementação do jogo Pedra, Papel e Tesoura utilizando Visao Computacional
This is an incremental application of existing computer vision techniques to a simple game domain.
The paper tackled the problem of controlling a Rock-Paper-Scissors game using computer vision by identifying hand gestures through image segmentation and convex hull analysis, resulting in a functional implementation.
This paper presents a game, controlled by computer vision, in identification of hand gestures (hand-tracking). The proposed work is based on image segmentation and construction of a convex hull with Jarvis Algorithm , and determination of the pattern based on the extraction of area characteristics in the convex hull.