Designing Limitless Path in Virtual Reality Environment
This addresses a bounded locomotion challenge in VR for users, though it appears incremental as it builds on existing methods for path generation in constrained spaces.
The paper tackles the problem of navigating large virtual environments in limited physical spaces without external hardware, proposing an algorithmic approach that successfully generated limitless paths in a Virtual Art Gallery use-case under predefined conditions.
Walking in a Virtual Environment is a bounded task. It is challenging for a subject to navigate a large virtual environment designed in a limited physical space. External hardware support may be required to achieve such an act in a concise physical area without compromising navigation and virtual scene rendering quality. This paper proposes an algorithmic approach to let a subject navigate a limitless virtual environment within a limited physical space with no additional external hardware support apart from the regular Head-Mounted-Device (HMD) itself. As part of our work, we developed a Virtual Art Gallery as a use-case to validate our algorithm. We conducted a simple user-study to gather feedback from the participants to evaluate the ease of locomotion of the application. The results showed that our algorithm could generate limitless paths of our use-case under predefined conditions and can be extended to other use-cases.