AIJun 3, 2021

Deceptive Level Generation for Angry Birds

arXiv:2106.01639v17 citations
Originality Incremental advance
AI Analysis

This addresses the need for better testing and advancement of AI agents in game-playing by creating challenging deceptive levels, though it is incremental as it builds on existing content generation for a specific domain.

The authors tackled the problem of AI agents struggling with deceptive levels in Angry Birds by developing an automated method to generate such levels, which successfully fool state-of-the-art agents and exhibit characteristics similar to human-created ones.

The Angry Birds AI competition has been held over many years to encourage the development of AI agents that can play Angry Birds game levels better than human players. Many different agents with various approaches have been employed over the competition's lifetime to solve this task. Even though the performance of these agents has increased significantly over the past few years, they still show major drawbacks in playing deceptive levels. This is because most of the current agents try to identify the best next shot rather than planning an effective sequence of shots. In order to encourage advancements in such agents, we present an automated methodology to generate deceptive game levels for Angry Birds. Even though there are many existing content generators for Angry Birds, they do not focus on generating deceptive levels. In this paper, we propose a procedure to generate deceptive levels for six deception categories that can fool the state-of-the-art Angry Birds playing AI agents. Our results show that generated deceptive levels exhibit similar characteristics of human-created deceptive levels. Additionally, we define metrics to measure the stability, solvability, and degree of deception of the generated levels.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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