SEJun 7, 2021

Preference Discovery in Large Product Lines

arXiv:2106.03792v22 citationsHas Code
Originality Incremental advance
AI Analysis

This addresses the challenge of efficiently scaling preference discovery for users of AI-generated solutions in software engineering, though it appears incremental as it builds on existing iSBSE methods.

The paper tackles the problem of cognitive fatigue in interactive search-based software engineering (iSBSE) when discovering human preferences in large product lines, and presents WHUN, an algorithm that reduces interactions to O(log2 N) and achieves solutions within 0.1% of the best with only half a dozen interactions for models with 1000 variables.

When AI tools can generate many solutions, some human preference must be applied to determine which solution is relevant to the current project. One way to find those preferences is interactive search-based software engineering (iSBSE) where humans can influence the search process. Current iSBSE methods can lead to cognitive fatigue (when they overwhelm humans with too many overly elaborate questions). WHUN is an iSBSE algorithm that avoids that problem. Due to its recursive clustering procedure, WHUN only pesters humans for $O(log_2{N})$ interactions. Further, each interaction is mediated via a feature selection procedure that reduces the number of asked questions. When compared to prior state-of-the-art iSBSE systems, WHUN runs faster, asks fewer questions, and achieves better solutions that are within $0.1\%$ of the best solutions seen in our sample space. More importantly, WHUN scales to large problems (in our experiments, models with 1000 variables can be explored with half a dozen interactions where, each time, we ask only four questions). Accordingly, we recommend WHUN as a baseline against which future iSBSE work should be compared. To facilitate that, all our scripts are online at https://github.com/ai-se/whun.

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