Sensory Modality Mapping for Game Adaptation and Design
This addresses accessibility in gaming for players with sensory impairments, but it appears incremental as it builds on existing adaptation methods.
The paper tackles the problem of adapting games for sensory-constrained players by transforming information across sensory modalities and designing games to preserve novelty-of-experience, aiming to promote interactions among diverse players.
In this paper we examine methods for taking game-related information provided in one sensory modality and transforming it to another sensor modality in order to more effectively accommodate sensory-constrained players. We then consider methods for the adaptation and design of games for which gameplay interactions are constrained to a subset of sensory modalities in ways that preserve a common level of novelty-of-experience for players with different sensory capabilities. It is hoped that improved shared experiences can promote interactions among a more diverse spectrum of players.