Embodiment and Computational Creativity
This work provides a foundational reference for researchers in Computational Creativity by resolving ambiguity in embodiment concepts, though it is incremental as it builds on existing typologies without introducing new methods or data.
The authors addressed the ambiguous and scarce use of embodiment in Computational Creativity (CC) research by conducting a systematic review and prescriptive analysis of conference publications, resulting in an extended typology to clarify the concept and identify opportunities and challenges for future work.
We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use of the concept highly ambiguous. We overcome this situation by means of a systematic review and a prescriptive analysis of publications at the International Conference on Computational Creativity. We adopt and extend an established typology of embodiment to resolve ambiguity through identifying and comparing different usages of the concept. We collect, contextualise and highlight opportunities and challenges in embracing embodiment in CC as a reference for research, and put forward important directions to further the embodied CC research programme.