ROAIJul 7, 2021

Quadruped Locomotion on Non-Rigid Terrain using Reinforcement Learning

arXiv:2107.02955v14 citations
Originality Incremental advance
AI Analysis

This addresses the challenge of legged robot mobility on diverse, deformable surfaces, representing an incremental advance in domain-specific robotics.

The paper tackles the problem of enabling quadruped robots to walk on non-rigid, dynamic terrain using a reinforcement learning framework, achieving locomotion on elastic terrain that sinks up to 5cm for a robot with a 55cm base length.

Legged robots need to be capable of walking on diverse terrain conditions. In this paper, we present a novel reinforcement learning framework for learning locomotion on non-rigid dynamic terrains. Specifically, our framework can generate quadruped locomotion on flat elastic terrain that consists of a matrix of tiles moving up and down passively when pushed by the robot's feet. A trained robot with 55cm base length can walk on terrain that can sink up to 5cm. We propose a set of observation and reward terms that enable this locomotion; in which we found that it is crucial to include the end-effector history and end-effector velocity terms into observation. We show the effectiveness of our method by training the robot with various terrain conditions.

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