LGAIJul 26, 2021

Adversarial Random Forest Classifier for Automated Game Design

arXiv:2107.12501v14 citations
Originality Synthesis-oriented
AI Analysis

This work addresses the challenge of reducing human authoring in automated game design, though it is incremental as it builds on existing search-based methods without achieving significant gains.

The paper tackled the problem of learning a human-like fitness function for autonomous game design using an adversarial approach, but the experimental results did not meet expectations, with no concrete numbers provided.

Autonomous game design, generating games algorithmically, has been a longtime goal within the technical games research field. However, existing autonomous game design systems have relied in large part on human-authoring for game design knowledge, such as fitness functions in search-based methods. In this paper, we describe an experiment to attempt to learn a human-like fitness function for autonomous game design in an adversarial manner. While our experimental work did not meet our expectations, we present an analysis of our system and results that we hope will be informative to future autonomous game design research.

Foundations

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