LGSDASJul 26, 2021

TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games

arXiv:2107.12506v113 citations
Originality Incremental advance
AI Analysis

This addresses the need for better automated chart generation in rhythm action games, though it appears incremental as it builds on existing systems.

The paper tackled the problem of generating rhythm game charts from songs by focusing on replicating human-like patterning, which is crucial for high-quality content, and achieved charts with more congruent patterning than prior work.

Generating rhythm game charts from songs via machine learning has been a problem of increasing interest in recent years. However, all existing systems struggle to replicate human-like patterning: the placement of game objects in relation to each other to form congruent patterns based on events in the song. Patterning is a key identifier of high quality rhythm game content, seen as a necessary component in human rankings. We establish a new approach for chart generation that produces charts with more congruent, human-like patterning than seen in prior work.

Foundations

The foundational work for this paper's niche, ranked by how specifically the neighbourhood builds on it — not by global fame.

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